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196 products

  • Save -32% Arkham Horror LCG: Echoes Of The Past Mythos Pack

    Arkham Horror LCG: Echoes Of The Past Mythos Pack

    1 in stock

    The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know… Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are associated—Echoes of the Past introduces a wealth of player cards driven by two major themes that allow you to refine your investigator’s practiced Talent and Composure. Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.  

    1 in stock

    £17.00 £11.50

  • Save -32% Arkham Horror LCG: A Light in the Fog: Mythos Pack

    Arkham Horror LCG: A Light in the Fog: Mythos Pack

    1 in stock

    Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories. You’ve learned some of why you came to Innsmouth, and you’ve battled the evils rising from the ocean deeps… but as you escape from the Deep Ones overrunning Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? The keeper of the lighthouse may hide the answers you seek.As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth. Along with a new scenario, this expansion, the fourth Mythos Pack in The Innsmouth Conspiracy cycle, brings new options to your decks with a slew of new mid-level cards to shape and enhance your deck as you gain experience. But as your experiences unlock new skills, will they also open to door to deeper shades of madness?

    1 in stock

    £17.00 £11.50

  • Save -10%

    Arkham Horror (Third Edition)

    1 in stock

    The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.Only a handful of investigators stand against the Arkham Horror. Will they prevail?Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.The game is split into a series of rounds made up of four phases. The Action Phase The Monster Phase The Encounter Phase The Mythos PhaseThe Action Phase sees your investigators fighting back against the dark power of the mythos. During this phase, each investigator can perform two different actions. Move – Investigators can move up to two spaces in the city, spending money to hire speedy transport and move additional spaces. The space where you end your turn will determine what encounter card you draw later in the turn. Gather Resources – Gain one dollar token, which can be used to purchase items and goods as well as increase how far you can move Focus – Focus one of your skills, increasing its value. Ward – Attempt to remove doom from your location. Increasing doom means danger for the investigators, and removing doom can delay these apocalyptic heraldings. Attack – Attack a monster engaged with you. Evade – Try to escape from a monster engaged with you. Research – Search for clues at your location. Trade – Trade money, clues, items, and more with other investigators at your location.—description from the publisher

    1 in stock

    £80.00 £72.00

  • Save -10% Ark Nova

    Ark Nova

    2 in stock

    In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards). BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions. ANIMALS: Allows you to accommodate animals in your zoo. ASSOCIATION: Allows your association workers to carry out different tasks. SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

    2 in stock

    £68.99 £62.10

  • Save -10%

    Aristeia!: Prime Time

    1 in stock

    Prime Time is a new Aristeia! expansion that allows up to 4 players to play in the HexaDome. The fun is multiplied, while the rules and some game elements have been adapted to keep the same rhythm, feeling, and match duration of Aristeia!. The booklet includes 4 new scenarios that are exclusive to this multiplayer mode, some of which will eventually be adapted to the standard game mode.Being an experienced player is not necessary at all. Prime Time’s booklet includes an introduction which will allow rookie players to easily learn the ropes of Aristeia!, step by step, with the appropriate modifications added for 3 or 4 players. Two specific short-duration scenarios are also added to help players learn the basic concepts and mechanics of Aristeia!. Veteran players will find a section with all of Prime Time’s new rules, so they will not need to go through the tutorial.—description from the publisher

    1 in stock

    £31.50 £28.40

  • Save -30% Archeos Society

    Archeos Society

    5 in stock

    Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.

    5 in stock

    £48.00 £33.60

  • Apiary

    1 in stock

    In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species.Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel.In Apiary, each player controls one of twenty unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hive-building challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction's strengths (measured in victory points) over one year's Flow. However, the Dearth quickly approaches, and your workers can take only a few actions before they must hibernate! Can you thrive or merely survive?—description from the publisher

    1 in stock

    £67.50

  • Apex Legends: The Board Game - Core Box

    This is a preorder item. Estimated release June 2024 - DelayedApex Legends: The Board Game is a highly competitive, intensely tactical team vs. team miniatures game for 2-6 players. Each playthrough takes about 60-90 minutes, depending on the number of players and selected game features. Utilizing an original engine and innovative framework, the game authentically captures the voice and imagination of the Apex Legends video game, successfully bringing the stakes, thrills, and kills of the battle royale experience to life.Taking place on the Kings Canyon map, the core experience focuses on the final zone, where the ultimate confrontation unfolds. Each player assumes the role of a unique Legend. The players activate team by team, trying to outmaneuver enemies in the heat of battle and recreate the unpredictable, unforgettable moments known from the source game—securing key positions on the map, snatching valuable loot seconds before an opponent, or diving behind cover or shielding a teammate just in time to save them from oblivion...Once activated, each Legend may perform basic actions such as Move, Interact, Use, and Attack. Additionally, the players can utilize their Legend's unique Abilities (both combat-oriented and utility-based) and a deck of Legend-specific Feat cards to gain the upper hand. Creating a well-built team where Legends complement one another on the battlefield as well as using all available strategic options is the key to victory.After a team’s activation is complete, the game is far from over! On their opponent's turn, Legends can react to enemy actions with Instant and Reaction cards. Reactions allow a player to respond when either they or their teammates are attacked, taking cover, recovering their shield, or assisting an ally. When the conditions on an Instant card are met, the player can activate it as a clever way to thwart their opponent's next move.Every choice, every move, and every piece of ammo matters!—description from the publisher

    £108.00

  • Save -10% Anno Domini 1666: Janissaries Commoners

    Anno Domini 1666: Janissaries Commoners

    2 in stock

    Soldiers of the elite 32nd orta boluk are among the few that were not influenced by the crisis spreading in the Janissary corps. They are devoted to their commander and religion, they have hing morale and are very difficult to force off the battlefield. Despite having firearms they usually use it to start the fight and then move on to close combat.Warning: this is not a standalone product. You will need both a copy of Anno Domini 1666 Base Game and a copy of the Envoys of the High Porte Faction set to use the contents of this box. Contents:3 highly detailed plastic miniatures6 Charecter cards9 Item cards

    2 in stock

    £11.99 £10.80

  • Anno Domini 1666: Envoys of the High Porte

    Anno Domini 1666: Envoys of the High Porte

    2 in stock

    The Envoys of the High Porte come to Vienna as a part of the larger Ottoman delegation. While the diplomats conduct negotiations, these hand-picked warriors get the “other” assignments done. From Esmeralda, the oriental beauty, to Kushtrim, the raging berserker, they have all the tools necessary to face any opponent. Warning: this is not a standalone product. You will need a copy of Anno Domini 1666 Base Game to use the contents of this box. Contents:• 7 highly detailed plastic miniatures• 7 Character cards• 23 Item cards• 1 Faction card

    2 in stock

    £30.60

  • Save -10% Anno Domini 1666: Baśka & Ketling

    Anno Domini 1666: Baśka & Ketling

    2 in stock

    Don’t even think about getting lucky with Baśka. She has got enough in store to give any opponent a run for his life, not to mention the greatest Polish swordsman is her boyfriend. Ketling, the Scottish ally of the Poles, may seem somewhat tame by comparison, but then again, if he is both rich and handsome, why should he even care? Warning: this is not a standalone product. You will need a copy of Anno Domini 1666 Base Game to use the contents of this box. Contents:• 2 highly detailed plastic miniatures• 2 Character cards• 6 Item cards

    2 in stock

    £11.99 £10.80

  • Save -10% Anno Domini 1666: 3-4 Players Scenario Pack

    Anno Domini 1666: 3-4 Players Scenario Pack

    1 in stock

    Anno Domini 1666 core set has been primarily designed for 2 players but it’s not the only way the game can be played. 3–4 Player scenario pack lets you enjoy Anno Domini 1666 in a bigger company. You can fight against each other, create two rival teams, or even join forces and face the Archenemy together. This expansion introduces 2 new double-sided boards which can be used not only in multiplayer games. Most of the scenarios can also be played with just two players, increasing replayability significantly. Note: You need the Anno Domini 1666 core set and 1 or 2 additional faction sets to use this expansion. Contents:• 2 double-sided boards• 2 card decks• 24 base rings (12 black and 12 white)• Rules and scenarios for 3–4 players.

    1 in stock

    £33.99 £30.60

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