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Delve deeper than ever before in CLANK! Catacombs: Lairs and Lost Chambers!Strange sounds have been heard beneath the catacombs...Brave the lairs of the enigmatic Sphinx, the petrifying Medusa, or the formidable Living Statues.Discover lost Chambers, each with a unique power found nowhere else in the dungeon. Collect trophies of your adventures to help your legend grow!—description from the publisher
£30.00 £27.00
Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece. In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color. Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the other players to use them. The highest scoring window artisan wins!
£39.99 £36.00
Lost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special "handshakes" ("HS" in scoring examples below) in each suit, but as of 2018 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections. The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3. The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together.
£20.00 £18.00
The desert heat is relentless but so are you... Gravel sprays out from under your tires and your car gives a sickening lurch as it begins to spin out. Clutch. Shift. Gas! Your engine roars and your car leaps into the next turn on a perfect line; you're still in the race but you'll have to watch for loose gravel on the track. Heat: Rocky Roads introduces two new racing tracks. IN the South Africa Grand Prix you will face treacherous gravel on the track, requiring careful management of your car and nerves of steel. Victory on the Germany track will hinge on how you deal with the fast pace of the newly build chicanes along the long straight away. Take part in the 1966 Championship season and take advantage of a new innovation, the sliding Skirt, to surprise your opponents and slipstream to victory!
£28.99 £26.10
£8.00
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany. Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas & Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.
£60.00 £54.00
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.
£89.99 £81.00
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?Everdell is a game of dynamic tableau building and worker placement.On their turn a player can take one of three actions:a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.
£75.00 £67.50
Trouble is brewing off the shores of Catan. Though your thriving communities have begun to grow into majestic cities, your success and wealth have caught the attention of marauding invaders. To ensure the collective security of the island, you must stand together and muster an army of the bravest knights.Maintaining an army while also advancing your society is no simple task, but the greatest leaders thrive on a good challenge. Huzzah
£54.99 £49.50
Battle of Hoth is a game of heroic and fast-paced battles of miniatures that's set on the ice planet Hoth and reenacts one of the most famous scenes of Star Wars: The Empire Strikes Back.Using the popular Command and Colors system, players take turns choosing command cards each turn to activate units and decide how to move and attack, across seventeen scenarios included in the box.For a deeper gaming experience, players have the option to add leader cards to their battle for support from six iconic Star Wars characters, or they try the two multi-scenario campaigns in which successes and failures shape the next battles.
£50.00 £45.00
Tenby is one of the most beautiful towns in Wales. Wander our colourful streets, walk along our piers with some scrumptious fish and chips, and relax on our stunning beaches with a nice cold ice cream and a warm feeling in your heart. The aim of Tenby is to create the best town you can using the available cards. On your turn, you will draft and place cards to add terraces, piers, and Tenby town’s landmarks into your streets. If you can persuade a hard working local resident to help, you might just pick up some extra points! Whoever has the most points at the end of the game is the winner! Each round consists of 3 phases: Day, Night, and Cleanup. The Day cards and Night Cards are closely connected to each other. The Night Cards provide the order in which players will select Day Cards. The Day Cards provide the order in which players will take their actions that round, and will also set the Night Card player order for the next round. The game ends immediately after the last player has taken their last available action at the end of the tenth round.
£30.00 £27.00
In this portable edition, the island of Catan is created on the pad in the center of the table. Different island layouts ensure that every game is new and full of possibilities. Players draw their roads, settlements and cities directly on the map as the island develops. Trade remains the key to success. Instead of cards, you use resource tokens to trade with other players. Some resources you will have in abundance, while others are scarce. Exchange wisely to complete your building plans. This compact portable edition includes: 6 punchboard tile sheets (with resources and development tokens) 4 punchboard tile holders 1 paper CATAN map pad (with 50 unique maps!) 4 CATAN themed pens 7 storage boxes 1 reuseable travel bag 1 dice shaker 1 rulebook
£24.99 £22.50
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