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6 nimmt! Baron Oxx features gameplay similar to 6 nimmt!, with players trying to avoid taking cards to keep their score low. Each player has a hand of cards, and five rows of cards are placed on the table, each with a single random card from the deck. Each card is numbered and features one or more colored bullheads. Each turn, players simultaneously choose a card from their hand, then reveal it. Whoever reveals the lowest card adds it to a row in which the last card features a bullhead of the same colour; if several rows feature a matching bullhead, the player chooses the row. As soon as a row has six cards or at least six bullheads of the same colour, whoever added the most recent card to that row claims all other cards in it. Baron Oxx is a special character that shows all colours, meaning you can play it on any row...but it can also cost you many points. Once all players have placed a card, from low to high value, you all reveal another card. After all the cards have been played, the player with the lowest score wins.
£10.00
Now, you're in control. Shredder uses waves of Foot soldiers (and his loyal sidekicks, Bebop and Rocksteady) to control the battlefield. The inscrutable Krang uses the Die of Ultimate Destruction for unpredictable results -- something only an IQ of 968 could comprehend. Includes 1 character card and 30 action cards for each of the villains for competitive play.
£11.99 £10.80
The most epic sports showdowns in history can be played in Unmatched: Muhammad Ali vs Bruce Lee. This set brings back the in-demand Bruce Lee hero first released in 2019 and introduces the new Muhammad Ali fighter with a double-sided game board featuring two new battlefields. —description from the publisher
£29.99 £27.00
Two modules to flavor your Splendor game, from "cities of splendor", with minor adjustments. Dominate Trade within the Cities and discover new victory conditions for each game. The Cities replaces the noble tiles with 3 different city tiles (randomly taken from a pool of 14). The city tiles are objectives (in prestige points and/or development cards) and you need to fulfill one of them in order to win. Create Trading Posts and leverage their unique powers to maximize your prestige. The Trading Posts are special bonuses you earn by acquiring an array of development cards: more prestige points from the 1st noble tile you receive, an extra token when you choose the "Take 2 gem tokens of the same color" action, and so on.
£14.00 £12.60
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series.
£44.99 £40.50
Twisted Paths is the final major addition to the world of Arnak. Its highlight is a new double-sided map, bigger than the one in the base game, that features two new research tracks, each with unique mechanisms and components. On the map, you can choose to explore its daytime side and scale the white stone of the Owl Temple. It uses unique new temple tiles that, if combined together, can become extra idol slots, and a third research token, a lantern, that brings even stronger research rewards. You can also brave the night and journey through the dark caverns of the Spider Temple. This side uses a new resource, dark tablets, used to invoke mysterious altars and place artifacts directly onto the research track to be used when ascending the track. But beware—using the dark tablets can give you strong rewards, but also cost you points should you become too ambitious! In addition to the two new maps, the expansion also contains new guardians, sites, and assistants. It also brings some solo content—Rival tiles for the new maps, as well as Purple Rival tiles and Rival Objectives, two mini expansions we’ve previously released online as print-and-play. Lost Ruins of Arnak: Twisted Paths was previously included in the Adventure Chest, a limited-edition storage box with an original insert designed by CGE. —description from the publisher
£33.99 £30.60
Follow a trail to learn the fate of Professor Kutil and other missing explorers in Lost Ruins of Arnak: The Missing Expedition. In this expansion, you can test the strategies offered by two new leaders, explore new paths to knowledge on two new research tracks, and build your expedition team with new artifacts, items, and assistants. This expansion can simply be added to the Lost Ruins of Arnak base game, or it can be discovered as part of a solo or two-player co-operative campaign that consists of six chapters, each with a different set of rules, goals, and achievements. This expansion requires the Lost Ruins of Arnak base game and is fully compatible with the Expedition Leaders expansion. —description from the publisher
£28.99 £26.10
On a stormy night, a couple of unfortunate travelers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain, they have in fact, accidentally entered the hunting ground of a bloodthirsty killer. Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them. With various characters of killers and survivors, each match is diversified! Each of the characters has their own skills, playstyles, and their own miniatures. In a game of survivors, you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly, survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare. On the other side, the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move, sense, spread fear, block doors, etc. When the killers encounter the survivors, a battle of life and death begins! —description from publisher
£80.00 £72.00
7 Wonders – LeadersPlay with the personalities of AntiquityAt the heart of your city, exceptional men and women inspire your people and lead your civilization to its apogee. Choose them with care and they will contribute to your greatness. Neglect them and they will end up at the head of rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will all bring extra strategic dimensions to your games.This 7 Wonders expansion offers you the ability to place renowned personalities at the head of your civilization: Leaders. Represented by 55 new cards, they will influence, each in their own way, the development of your City. The Leaders expansion adds new rules to those of the 7 Wonders base game, but the victory conditions remain the same. You’ll start your games with a choice of Leaders who, each in their own way, will influence your city for the rest of the game. 7 Wonders Leaders is an independent expansion but which is compatible with the other expansions for 7 Wonders.
£25.00 £22.50
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else. With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them. The new black cards have a variety of effects, with nine cards being available in each age. Effects include: The active player gaining gold, with his neighbors also gaining a bit. Increased military strength in age 1 at a greater cost. Embassy cards that remove you from the military competition for that age. Cemetery cards that earn you points at the end of the game while costing opponents gold. Spy cards that copy symbols from green (science) cards. A secret warehouse that doubles a resource and a black market that generates a missing resource. The ability to build cards for free by copying building chains from other players. The 6 new leader cards can only be played with 7 Wonders: Leaders.
£25.00 £22.50
Earth: Abundance is an expansion for Earth that allows you to enhance the rich gameplay of the award-winning board game with new player interactions and opportunities to curate your hand
£35.00 £31.50
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters.When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
£69.99 £63.00
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