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413 products

  • Save -10% Splendor: The Silk Road

    Splendor: The Silk Road

    Two modules to flavor your Splendor game, from "cities of splendor", with minor adjustments. Dominate Trade within the Cities and discover new victory conditions for each game. The Cities replaces the noble tiles with 3 different city tiles (randomly taken from a pool of 14). The city tiles are objectives (in prestige points and/or development cards) and you need to fulfill one of them in order to win. Create Trading Posts and leverage their unique powers to maximize your prestige. The Trading Posts are special bonuses you earn by acquiring an array of development cards: more prestige points from the 1st noble tile you receive, an extra token when you choose the "Take 2 gem tokens of the same color" action, and so on.

    £14.00 Â£12.60

  • Save -10% CATAN: Starfarers Duel

    CATAN: Starfarers Duel

    Out of stock

    A mysterious wormhole has drawn you and your fellow Starfarer into an unknown quadrant of space. You assess your starship to find that your drives are damaged and resources are critically low. Your situation appears hopeless until you encounter four alien races willing to help.  The Scientists pay handsomely for access to tech from your home quadrant. The Green Folk allow each of you to settle on a planet and begin rebuilding your resource pool. The Merchants guide you through local trade negotiations. The Diplomats will help you return to your home quadrant, but only if you prove your worthiness to the Galactic Council.  Which of you will be the first to fulfill your missions and earn a seat on the Galactic Council? In CATAN – Starfarers Duel you explore the vastness of space, fly to distant planets, buy and sell resources, found colonies, and establish trade relations — all while keeping an eye out for pirates who threaten your riches.   Starfarers Duel has been extensively revised Starship Catan (2001) AND includes five onboarding missions to help get you started.

    Out of stock

    £35.00 Â£31.50

  • Save -10% Ticket to Ride 2025 Refresh

    Ticket to Ride 2025 Refresh

    5 in stock

    With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series.

    5 in stock

    £44.99 Â£40.50

  • Save -10% Lost Ruins of Arnak: Twisted Paths Expansion

    Lost Ruins of Arnak: Twisted Paths Expansion

    1 in stock

    Twisted Paths is the final major addition to the world of Arnak. Its highlight is a new double-sided map, bigger than the one in the base game, that features two new research tracks, each with unique mechanisms and components. On the map, you can choose to explore its daytime side and scale the white stone of the Owl Temple. It uses unique new temple tiles that, if combined together, can become extra idol slots, and a third research token, a lantern, that brings even stronger research rewards. You can also brave the night and journey through the dark caverns of the Spider Temple. This side uses a new resource, dark tablets, used to invoke mysterious altars and place artifacts directly onto the research track to be used when ascending the track. But beware—using the dark tablets can give you strong rewards, but also cost you points should you become too ambitious! In addition to the two new maps, the expansion also contains new guardians, sites, and assistants. It also brings some solo content—Rival tiles for the new maps, as well as Purple Rival tiles and Rival Objectives, two mini expansions we’ve previously released online as print-and-play. Lost Ruins of Arnak: Twisted Paths was previously included in the Adventure Chest, a limited-edition storage box with an original insert designed by CGE. —description from the publisher

    1 in stock

    £33.99 Â£30.60

  • Save -10% Lost Ruins of Arnak: Missing Expedition Expansion

    Lost Ruins of Arnak: Missing Expedition Expansion

    1 in stock

    Follow a trail to learn the fate of Professor Kutil and other missing explorers in Lost Ruins of Arnak: The Missing Expedition. In this expansion, you can test the strategies offered by two new leaders, explore new paths to knowledge on two new research tracks, and build your expedition team with new artifacts, items, and assistants. This expansion can simply be added to the Lost Ruins of Arnak base game, or it can be discovered as part of a solo or two-player co-operative campaign that consists of six chapters, each with a different set of rules, goals, and achievements. This expansion requires the Lost Ruins of Arnak base game and is fully compatible with the Expedition Leaders expansion. —description from the publisher

    1 in stock

    £28.99 Â£26.10

  • Save -10% Escape the Dark castle - Adventure Pack 2: Scourge of the Undead Queen

    Escape the Dark castle - Adventure Pack 2: Scourge of the Undead Queen

    Out of stock

    Can you defeat a foul necromancer bent on enslaving your soul? This expansion introduces Companions who will accompany you on your quest to escape. A copy of Escape the Dark Castle is required to use this expansion.

    Out of stock

    £17.99 Â£16.20

  • Save -10% Escape the Dark Castle - Adventure Pack 1 : Cult of the Death Knight

    Escape the Dark Castle - Adventure Pack 1 : Cult of the Death Knight

    Out of stock

    Welcome prisoner, to a new era of The Dark Castle. The Death Knight has risen to prominence, his dark cult bringing new danger to the castle, his deadly curses plaguing those who seek to escape... Cult of the Death Knight is an expansion pack for Escape the Dark Castle, introducing new rules and content to expand and deepen your adventures. Along with a new boss, chapters and curse cards, this pack introduces 3 new playable characters: the Bishop, Hunter, and Mason. A copy of Escape the Dark Castle is required to use this expansion.

    Out of stock

    £17.99 Â£16.20

  • Save -10% Escape the Dark Sector - Mission Pack 1: Twisted Tech

    Escape the Dark Sector - Mission Pack 1: Twisted Tech

    Out of stock

    Twisted Tech is an expansion for Escape the Dark Sector.  The Expansion adds additional content and rules to further enhance your adventures. A copy of Escape the Dark Sector is required to use this expansion.

    Out of stock

    £17.99 Â£16.20

  • Save -10% Terrorscape

    Terrorscape

    1 in stock

    On a stormy night, a couple of unfortunate travelers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain, they have in fact, accidentally entered the hunting ground of a bloodthirsty killer. Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them. With various characters of killers and survivors, each match is diversified! Each of the characters has their own skills, playstyles, and their own miniatures. In a game of survivors, you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly, survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare. On the other side, the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move, sense, spread fear, block doors, etc. When the killers encounter the survivors, a battle of life and death begins! —description from publisher

    1 in stock

    £80.00 Â£72.00

  • Save -10% Everdell Silverfrost - Essentials Edition

    Everdell Silverfrost - Essentials Edition

    Out of stock

    Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger’s Guild. In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions — Place a worker, Play a card, or Prepare for the next season. You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent’s cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone. To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore. If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner. —description from the publisher

    Out of stock

    £49.99 Â£45.00

  • Save -10% 7 Wonders: Leaders

    7 Wonders: Leaders

    2 in stock

    7 Wonders – LeadersPlay with the personalities of AntiquityAt the heart of your city, exceptional men and women inspire your people and lead your civilization to its apogee. Choose them with care and they will contribute to your greatness. Neglect them and they will end up at the head of rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will all bring extra strategic dimensions to your games.This 7 Wonders expansion offers you the ability to place renowned personalities at the head of your civilization: Leaders. Represented by 55 new cards, they will influence, each in their own way, the development of your City. The Leaders expansion adds new rules to those of the 7 Wonders base game, but the victory conditions remain the same. You’ll start your games with a choice of Leaders who, each in their own way, will influence your city for the rest of the game. 7 Wonders Leaders is an independent expansion but which is compatible with the other expansions for 7 Wonders.

    2 in stock

    £25.00 Â£22.50

  • Save -10% 7 Wonders: Cities

    7 Wonders: Cities

    2 in stock

    7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else. With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them. The new black cards have a variety of effects, with nine cards being available in each age. Effects include: The active player gaining gold, with his neighbors also gaining a bit. Increased military strength in age 1 at a greater cost. Embassy cards that remove you from the military competition for that age. Cemetery cards that earn you points at the end of the game while costing opponents gold. Spy cards that copy symbols from green (science) cards. A secret warehouse that doubles a resource and a black market that generates a missing resource. The ability to build cards for free by copying building chains from other players. The 6 new leader cards can only be played with 7 Wonders: Leaders.

    2 in stock

    £25.00 Â£22.50

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