WELCOME TO OUR NEW WEBSITE!

Strategy Board Games

341 products

  • Save -33% Vampire: The Masquerade – Rivals Shadows & Shrouds

    Vampire: The Masquerade – Rivals Shadows & Shrouds

    3 in stock

    Shadows & Shrouds is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: Lasombra & Hecata.The Lasombra love to win and will spend and risk their agenda to do so, often employing long shadows to do their bidding. The Hecata are necromancers obsessed with death, using the blood of dead mortals to fuel their occult practices. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to make your coterie step out of the shadows and into the winner’s circle.

    3 in stock

    £30.00 £20.00

  • Save -33% Vampire: The Masquerade –  Rivals: The Wolf & The Rat

    Vampire: The Masquerade – Rivals: The Wolf & The Rat

    5 in stock

    The Wolf & The Rat is an expansion for Vampire: The Masquerade Rivals that adds two new clans: GANGREL & NOSFERATU. Connected through animalism, but divided by opposing loyalties, the Gangrel and Nosferatu provide ample opportunity to unleash the beast within and explore the more feral side of their clan’s animal nature. You may play these two clans head-to-head with the pre-constructed decks provided, or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes!Features: Adds two new clans: GANGREL & NOSFERATU Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Designed for 2-4 players, ages 14+ to play in 30-70 min per game.—description from the publisher

    5 in stock

    £29.99 £20.00

  • Save -10% Unmatched: Teen Spirit

    Unmatched: Teen Spirit

    1 in stock

    Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.Unmatched: Teen Spirit features four characters from the Marvel comics universe: Ms. Marvel, Squirrel Girl, and the team of Cloak and Dagger.

    1 in stock

    £45.00 £40.50

  • Unmatched: For King and Country

    Unmatched: For King and Country

    1 in stock

    Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.Unmatched: For King and Country features three characters from the Marvel comics universe: Black Widow, Black Panther, and Winter Soldier.

    1 in stock

    £40.50

  • Save -10% Unmatched: Battle of Legends, Volume One

    Unmatched: Battle of Legends, Volume One

    Out of stock

    In battle, there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.Battle of Legends, Volume One features four heroes. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin's magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you, but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages.Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.

    Out of stock

    £38.00 £34.20

  • Unconscious Mind

    Unconscious Mind

    1 in stock

    In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.—description from the publisher

    1 in stock

    £60.80

  • Save -10% Twilight Struggle

    Twilight Struggle

    Out of stock

    "Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."– John F. KennedyIn 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.Components (original edition): 228 full colour counters  22"x34" full colour map  103 event cards  2 six-sided dice 1 24-page rulebook 2 full colour player aid cardsComponents (2009 Deluxe edition and after) 260 full colour counters  22"x34" mounted map with revised graphics 110 event cards 2 six-sided dice 1 24-page rulebook 2 full colour player aid cardsTIME SCALE: approx. 3-5 years per turnMAP SCALE: Point-to-point systemUNIT SCALE: Influence markersNUMBER OF PLAYERS: 2DESIGNER: Ananda Gupta & Jason MatthewsMAP, CARD, & COUNTER ART: Mark SimonitchA deluxe edition, published in 2009 includes the following changes from the basic game: Mounted map with revised graphics Two double-thick counter sheets with 260 counters Deck of 110 event cards (increased from 103) Revised rules and player aid cards Revised at start setup and text change for card #98 Aldrich AmesUpgrade kit for the owners of the previous version includes the following: Mounted Map with revised graphics New card decks Updated Rules & Charts

    Out of stock

    £70.00 £63.00

  • Save -10% Twilight Imperium (Fourth Edition)

    Twilight Imperium (Fourth Edition)

    2 in stock

    Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

    2 in stock

    £165.00 £148.50

  • Save -10% Trickerion: Legends Of Illusion Board Game

    Trickerion: Legends Of Illusion

    5 in stock

    Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural. Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner. Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape. The more capable the worker, the more actions you may complete at each board location. The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins. The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety. No. of Players 2 - 4 Duration: 60 to 120 minutes Min. Age: 14

    5 in stock

    £70.00 £63.00

  • Save -30% Tribes of the Wind

    Tribes of the Wind

    4 in stock

    In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!—description from the publisher

    4 in stock

    £48.00 £33.60

  • Save -30% TIME Stories Revolution: Experience

    TIME Stories Revolution: Experience

    4 in stock

    TSR-Experience (TSRE) is a box with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario. I think that only TS enthusiasts have already taken the time to read mission returns on the SpaceCowboys website, a sort of debriefing with your BOB instructor summarizing the mission accomplished in more detail, while preparing you for the next one.Because TS scenarios do not have an imposed order, you can discover pieces of the main story in a timeline that belongs to you. "Experience" aims to embed and enrich the content of this blue cycle. You can discover more details about the environment where you live or customize your agents.This last point leaves me pensive ... Can one envisage a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero ?The SpaceCowboys' thinking around this "Experience" box is to allow players to appropriate the adventure of Time Travelers as they see fit.If you are inspired and attracted to the theme of a particular scenario, you can dive as usual, discover its secrets and mysteries, experience a thrilling adventure and tidy the box. The unique use remains within the reach of those who feel closer to the theme of a scenario than the history of the game.With "Experience", it is rather the players eager to deepen their knowledge of the Lore of TS, its characters, history in the stories, which are targeted.The best part of all this is that the box "Experience" seems to be able to adapt to our progress when we decide to use it, regardless of the order of the scenarios already played or the one from which we go. get it.

    4 in stock

    £17.99 £12.60

  • The Vale of Eternity

    The Vale of Eternity

    Out of stock

    In The Vale of Eternity, players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world, numerous creatures are living in harmony. Among them, dragons are the most valuable and noble ones, and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins.In each round, a player has three phases:Hunting phase: Draft two cards from the game board.Action phase: Take various actions, including selling cards, taming, or summoning cards.Resolution phase: Use the active effects of cards they have summoned.Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.—description from the publisher

    Out of stock

    £31.50

white d20 logo image only

© 2025 Dice Saloon, Powered by Shopify

    • Apple Pay
    • Google Pay
    • Maestro
    • Mastercard
    • PayPal
    • Shop Pay
    • Visa

    Login

    Forgot your password?

    Don't have an account yet?
    Create account