WELCOME TO OUR NEW WEBSITE!

Strategy Board Games

430 products

  • Save -10% Ticket to Ride: London

    Ticket to Ride: London

    2 in stock

    A bite-sized edition of the globally popular Ticket to Ride, playable within just 15 minutes! Travel around the 70s fashion capital of London in iconic Routemaster buses and connect destinations to score points.

    2 in stock

    £19.99 Â£18.00

  • Save -10% Root: The Marauder Expansion

    Root: The Marauder Expansion

    Out of stock

    The Marauder Expansion introduces two new factions to the Woodland—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play.

    Out of stock

    £49.99 Â£45.00

  • Pandemic Legacy: Season 0

    Pandemic Legacy: Season 0

    Out of stock

    Uncover Cold War secrets in the final installment of the Pandemic Legacy trilogy! This 1962-set prequel stars you and your friends as CIA operatives on the trail of a deadly Soviet bioweapon over 12 in-game months of a campaign full of surprises and long-lasting consequences.

    Out of stock

    £72.00

  • Save -10% Kinfire Chronicles: Night's Fall

    Kinfire Chronicles: Night's Fall

    Out of stock

    Kinfire Chronicles: Night's Fall is a co-operative campaign game that blends thrilling fantasy adventure with tactical, edge-of-your-seat combat. Play as one of six unique Seekers, sworn to protect the city of Din’Lux and help rebuild the world beyond. Armed with kinfire lanterns, you’ll brave the Starless Nights, battle the creatures that emerge, and guard each others’ backs against the malevolent forces trying to stop you. Each quest has three phases: adventuring, battle, and exploration. In the adventuring phase, players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase, players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag, with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players' turns to do things like reduce damage, move players, or even return a drawn chit to the destiny bag for redraw. The game doesn't end if an objective isn't achieved or an enemy defeats the heroes, but it will affect later gameplay and choice options. Lastly, on certain quests players can return to the city in the exploration phase to speak to NPCs, purchase items, and level up their decks. Woven throughout each of these phases are cards that require you to make a choice, such as resting before moving on or charging into battle, or whether or not to spare someone's life. The characters in the game have their own set of morals and standards, and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though, the decisions you make are yours alone. —description from publisher

    Out of stock

    £149.99 Â£135.00

  • Save -10% River of Gold

    River of Gold

    1 in stock

    From the Spine of the World Mountains to the bustling fishing villages of Earthquake Fish Bay flows a river where fortunes can be made and lowly traders can brush shoulders with Rokugan's elite. Will your clan become the dominant force along this River of Gold? In River of Gold, players take on the role of river merchants allied with legendary samurai clans, each vying to exploit the river to earn wealth, glory, and wisdom. Will you invest in developing ports, markets, shrines, and more along the banks of the busy river? Or will you rely upon sailing the river of gold, growing your wealth and influence through delivery contracts, visiting the nobility, and garnering a bit of divine favor during tough times? River of Gold features a stunning embossed metallic gold game board illustrated by master fantasy cartographer Francesca Baerald. In addition to looking beautiful, the gameplay is fast and clever, with minimal downtime and a playtime of just one hour. Fans of Eurogames will enjoy this mid-weight game, and with easy-to-learn, intuitive rules, you’ll be able to get River of Gold to your table quickly. —description from the designer

    1 in stock

    £49.99 Â£45.00

  • Save -10% Dog Park

    Dog Park

    Out of stock

    Welcome to Dog Park, a mid-weight, competitive set-collection and point-to-point movement game in which players take on the role of dog walkers who recruit, walk, and care for their dogs over four rounds. Each round is split into four phases: Recruitment Phase: Players compete in two rounds of offers to add dogs to their kennels. Offers are made with players' reputation (victory points), so must be placed wisely. Selection Phase: Players decide which dogs to place on their lead to walk this round. Walking Phase: Players journey through the dog park with their fellow walkers, collecting resources, earning reputation, and interacting with other walkers. Home Time Phase: Players earn reputation for their walked dogs, and lose reputation for any unwalked dogs in their kennel. Players must choose their routes and dogs carefully to earn the best reputation and prove they are the most accomplished walker of them all. At the end of the game, the player with the most reputation wins.

    Out of stock

    £49.99 Â£45.00

  • Save -10% Lords of Waterdeep

    Lords of Waterdeep

    4 in stock

    Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources by completing quests, constructing buildings, playing intrigue cards, or having other players use the buildings you have constructed. After eight rounds, the player with the most points wins.

    4 in stock

    £59.99 Â£54.00

  • Save -10%

    Out of stock

    £18.00 Â£16.20

  • In the Footsteps of Darwin: Correspondence (Expansion)

    In the Footsteps of Darwin: Correspondence (Expansion)

    2 in stock

    England, 1856. Charles Darwin finishes writing the Origin of Species while you are on your way home. Your correspondence during your journey has paid off, as his book will soon be published… In this expansion for In the Footsteps of Darwin, correspond with the illustrious scientist, gain the support of historical figures and make fascinating new discoveries. The Correspondence expansion adds several new features to the base game: new Publication tokens, classification tokens, envelope tokens and new characters, such as Emma Darwin and Queen Victoria.

    2 in stock

    £15.30

  • Save -10% Scythe: Invaders From Afar

    Out of stock

    £29.99 Â£27.00

  • Save -10% The Binding of Isaac: Four Souls - Requiem

    Out of stock

    £39.00 Â£35.10

  • Save -10% HeroQuest

    HeroQuest

    1 in stock

    HeroQuest is Milton Bradley's approach to a Dungeons & Dragons-style adventure game. One player acts as game master, revealing the maze-like dungeon piecemeal as the players wander. Up to four other players take on a character (wizard, elf, dwarf, or barbarian) and venture forth into dungeons on fantasy quests. This game was made in cooperation with Games Workshop Ltd. who designed the miniatures and helped in many of the production details including background world and art in the rule book and scenario book. The HeroQuest series consists of the main game and a number of expansions. The game is played on a grid representing the interior of a dungeon or castle, with walls segmenting the grid into rooms and corridors. One player assumes the role of the evil wizard character (Zargon/Morcar), and uses a map taken from the game's quest book to determine how the quest is to be played. The map details the placement of monsters, artifacts, and doors, as well as the overall quest the other players are embarking upon. During a Hero's turn, the player can move before or after performing one of the following actions: attack, cast a spell, search for traps and secret doors, search for treasure. The game ends when every player has either returned to the spiral staircase, exited by a door, or been killed by the evil wizard. If the objective of the quest has not been accomplished then the evil wizard character wins. Items collected during the quest may be kept for future quests. The quests usually form part of a longer story, especially the quests which are part of the expansion packs.

    1 in stock

    £109.99 Â£99.00

white d20 logo image only

© 2026 Dice Saloon, Powered by Shopify

    • Apple Pay
    • Google Pay
    • Maestro
    • Mastercard
    • PayPal
    • Shop Pay
    • Visa

    Login

    Forgot your password?

    Don't have an account yet?
    Create account