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The Branch & Claw Expansion for Spirit Island features: Two new Spirits! (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) A new Adversary! (France) A new step added to the Invader Phase of the game: Events! The Event Deck has events that happen each turn, adding further variation to the game play. New Tokens that can be added to the board! Wilds, Disease and Strife Tokens prevent the Invaders from Exploring, Building and Ravaging, respectively, and Beast tokens represent the wild beasts of the land that will help you out when you least expect it. New Power cards: 31 Minor and 21 Major, many of which make use of the new Tokens! 15 new Fear cards! New Blight cards and new Scenarios
£40.00 £36.00
Ahoy: Fang & Fortune is an expansion for Ahoy, featuring the Leviathan and the Coral Cap Pirates. The Leviathan: A terrifying beast that consumes all in its path, growing gargantuan. Coral Cap Pirates: Jolly rascals who just want to throw a party ... after some light mercenary work. Mix and Match. you can use the Leviathan and Coral Cap Pirates to replace one or both Smugglers from the core game. Play with any combo you want!
£25.00 £22.50
Ahoy: Rivals & Renegades is an expansion for Ahoy, featuring the Blackfish Brigade and the Shellfire Rebellion. This expansion adds two new factions to Ahoy. You can use them in place of the Bluefin Squadron and Mollusk Union in the core game, or add them all together in a two-versus-two team mode! Blackfish Brigade: Fierce orcas who menace the seas with their roving whale pod. Shellfire Rebellion: Tenacious turtles who use catapults to launch comrades far and wide
£25.00 £22.50
Expand your Star Wars: The Deckbuilding Game collection with the Mandalorian Faction Pack! This pack comes with everything you need to add the Mandalorian faction to your copy of the game, including new base cards, starter cards, and cards for the galaxy deck. Also included are special rules and neutral cards that allow you to play an all-new, 3-player, free-for-all variant game mode! An expansion for Star Wars: The Deckbuilding Game that introduces the Mandalorian faction to the game.Take command of iconic Mandalorian characters and their unique playstyle focused around attacking enemy cards in the galaxy row and gaining strength while the Force is balanced.Brand-new 3-player rules—accompanied by some special neutral cards—add a free-for-all mode to the game, allowing you to vie for victory against two other players at once!Compatible with all of the game’s previous factions, allowing you to mix and match for a custom experience. —description from the publisher
£17.99 £16.20
Preorder item. ETA 16th January 2026 The journey continues in the magical world of Middle-earth in The Two Towers: Trick-Taking Game, a narrative-driven co-operative card game that lets players take on the roles of heroes and villains in Tolkien's legendary work, The Two Towers. This standalone game follows 2025's The Fellowship of the Ring: Trick-Taking Game with chapters 19-36 of gameplay. The chapters can be played in any order and playing the earlier game isn't required, but ideally you play them in sequence. In each chapter, each player takes a different character role and each character has a condition that must be met in order to pass the chapter and advance in the story. As you advance through the chapters, new characters, items, and challenges are introduced to the game. The One Ring is the game's only trump card, but initially rings can't be led until someone plays one off-suit. In the two-player game, one hand of cards is dealt to a dummy player, with some cards being face up and others face down. This dummy is assigned a character, and one of the human players will play cards for it based on which cards are free to be played. In the solitaire game, one player plays four hands of face-up cards, with each hand being assigned a character and only a few cards being available at a time. After you play a trick, deal each hand a new card. —description from the publisher
£24.99 £22.50
The mini version of this instant classic. About the gameSimple and tactical at the same time, Qawale finds its inspiration in the piles of pebbles found along paths. Like these meandering stones, prepare to be transported by the many twists and turns of this incredible game. Each player obtains 8 pebbles in their color. The third color is neutral, and these pebbles are placed in the 4 corners of the board. On their turn, players add a pebble to the top of a stack of their choice before moving it. When moving a pile, players have to leave one pebble on each space crossed. The first player lining up 4 pebbles of their color from top view wins the game
£22.00 £19.80
Playing Nemesis will take you into the heart of sci-fi survival horror in all its terror. A soldier fires blindly down a corridor, trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment. Intruders you meet on the ship are not only reacting to the noise you make but also evolve as the time goes by. The longer the game takes, the stronger they become. During the game, you control one of the crew members with a unique set of skills, personal deck of cards, and individual starting equipment. These heroes cover all your basic SF horror needs. For example, the scientist is great with computers and research, but will have a hard time in combat. The soldier, on the other hand...Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, agendas held by your fellow players, and sometimes just cruel fate.The gameplay of Nemesis is designed to be full of climactic moments which, hopefully, you will find rewarding even when your best plans are ruined and your character meets a terrible fate.
£125.00 £112.50
In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards/food. Along with the new bonus cards, they’re designed to be shuffled into the original decks of cards (and cards from future expansions).The European Expansion also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple eggs, extra food tokens, and a colorful new scorepad designed for both multi-player and single-player scoring. It's designed by Elizabeth Hargrave and features birds illustrated by Natalia Rojas and Ana Maria Martinez.—description from the publisher
£24.99 £22.50
In this third expansion to Wingspan, we welcome new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia.Wingspan Asia is several different things: A stand-alone game for 1 player or 2 players (Duet mode that can be used with any bird/bonus cards), a card expansion to the original Wingspan (any bird/bonus cards across any Wingspan game or expansion can be combined), and a 6-7 player expansion via the new Flock mode (for which the player components from the core game are necessary).—description from the publisher
£36.00
The western lands of Eriador have long remained peaceful under the vigilance of the Rangers of the North. Yet no grave can contain the evil forces of Angmar, which lurk in wild and ancient places, stretching the valorous Dúnedain rangers far and thin in their duty to protect the land.In the Angmar Awakened Campaign Expansion, one to four players join forces with the Dúnedain to defend Eriador and investigate the source of the evil that plagues the land. Across nine scenarios, playable over the course of a sequential campaign, they must confront Orcs, trolls, wraiths, and a cunning villain who wields dark sorcery.This expansion includes all of the scenarios featured in The Lost Realm and the original Angmar Awakened cycle, now repackaged into one box, along with all-new campaign content.This expansion is for the revised edition of the base game but is fully compatible with the original core set.
£63.00
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters.When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
£69.99 £63.00
Try to get the right goods in Souvenirs from Venice.To set up, lay out the tiles face down in a grid on the table. Each player has a small gondola that will sail between the rows of tiles.On a turn, roll the die, move your gondola, then see what you want to purchase. Souvenirs come in six types, with 5-10 copies of each type, and to score points, you need to collect three of the same type. Find the "Pigeon Feed Seller", and you must trade one of your souvenirs with a neighbor.Tiles get easier to collect as more are turned up, but you must return to the airport before everything gets flipped over, or else you've missed your plane and lost the game!
£20.00 £18.00
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