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Strategy Board Games

413 products

  • Save -10% Scythe

    Scythe

    2 in stock

    It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fuelled the war with heavily armoured mechs, has closed its doors, drawing the attention of several nearby countries.Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

    2 in stock

    £80.00 £72.00

  • Save -10% Santorini: Second Edition

    Santorini: Second Edition

    3 in stock

    Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps: 1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels. 2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play. Winning the game - If either of your builders reaches the third level, you win. Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.

    3 in stock

    £48.00 £43.20

  • Save -10% Risk

    Risk

    1 in stock

    Possibly the most popular, mass market war game. The goal is conquest of the world. Each player's turn consists of:- gaining reinforcements through number of territories held, control of every territory on each continent, and turning sets of bonus cards.- Attacking other players using a simple combat rule of comparing the highest dice rolled for each side. Players may attack as often as desired. If one enemy territory is successfully taken, the player is awarded with a bonus card.- Moving a group of armies to another adjacent territory

    1 in stock

    £41.00 £36.90

  • Save -10% Radlands

    Radlands

    Out of stock

    Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.

    Out of stock

    £25.00 £22.50

  • Save -10% Mistborn: The Deckbuilding Game

    Mistborn: The Deckbuilding Game

    1 in stock

    Based on the hit Mistborn novel series by Brandon Sanderson, the Mistborn Deckbuilding game takes players into the world of Scadrial! From designer John D Clair, players get to control iconic characters from the series and "burn" metals to unlock Allomantic powers in fast-paced battles.Mistborn is a standalone deck-building game in which you “purchase” cards as you play to build and improve your deck. "Burn" metals to activate cards. Each metal has its own strengths: damaging opponents, earning mission points, and manipulating allies. There are multiple ways to win! Defeat your opponnents in furious allomantic battles or complete a series of perilous missions before your enemies do.Play head-to-head against your friends, or take on the The Lord Ruler in solo or co-op play!—description from the publisher

    1 in stock

    £45.00 £40.50

  • Save -10% Dominion (Second Edition)

    Dominion (Second Edition)

    3 in stock

    "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner."But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.'"'In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.Dominion is not a collectible card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety.Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes ("you may" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).Dominion: Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.

    3 in stock

    £44.99 £40.50

  • Arkham Horror: The Card Game – The Dunwich Legacy: Campaign Expansion

    Out of stock

    A repackaging of the Dunwich Legacy cycle. All of the player cards for the cycle can be found in the Dunwich Legacy Investigator Expansion while all the encounter cards and campaign cards can be found in the Dunwich Legacy Campaign Expansion.—user summaryThe Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…The Dunwich Legacy challenges you to find the missing professors and launches you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, armed with fifty-nine new player cards (including a complete playset of each) that allow you to pursue new deck-building strategies and new styles of play. Finally, you'll find all manner of new terrors arrayed against you—from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.—description from the publisher

    Out of stock

    £63.00

  • Save -10% Air, Land, & Sea

    Air, Land, & Sea

    Out of stock

    In Air, Land, & Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!As Supreme Commander of your country's military forces, you must carefully deploy your forces across three possible theaters of war: Air, Land, and Sea. The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, & Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!

    Out of stock

    £18.00 £16.20

  • Save -10% Flamecraft Duals

    Flamecraft Duals

    Out of stock

    Ever wondered what the dragons of Flamecraft do on their lunch break? Play Flamecraft Duals, of course! Set in the world of Flamecraft, Duals is a two-player travel-friendly game of pattern-making and quick, puzzly fun! You will meet the artisan dragons again with new powers, and this time the challenge is to get your dragons in a row. As you draw dragons, you might get lucky and come across a rare dual-colored Hydragon, with double the artisanal skills! As you play, the board will fill up with adorable dragons, stacking and soaring across the table, and you will work to fire-up their abilities, make matches, and complete shop cards. Flamecraft Duals is a two-player abstract pattern-building game that takes about 30 minutes to play. Each round, a player draws a dragon from the bag and places it on the shared central board. Every dragon type has a special ability that can be fired up to draw more dragons or rearrange those already on the board. You want to match three dragons on the board to the pattern on the shop cards in your hand to score them. Once all the dragons are drawn from the bag, the game ends and the player with the highest score wins. —description from the publisher

    Out of stock

    £29.99 £27.00

  • Save -10% Cat Fluxx

    Cat Fluxx

    13 in stock

    Cat Fluxx is the purr-fectly chaotic card game for cat lovers everywhere!This feline-themed version of the classic Fluxx game features nine adorable Cats and their Human, with plenty of whiskered antics. Your cats will bask in Sunbeams, chase Balls of Yarn, and squeeze into Cardboard Boxes—but beware the Empty Food Bowl and dreaded Vacuum Cleaner! With ever-changing rules and endless replayability, Cat Fluxx is the ideal pick for casual game nights full of laughter, mischief, and meows. A cat-themed twist on the classic Fluxx card game Rules change as you play – every game is different Includes 9 unique cats and their human Features funny cards like the Vacuum Cleaner and Food Bowl Great for fans of humor, chaos, and cuddly cats

    13 in stock

    £19.99 £18.00

  • Save -10% Thunder Road Vendetta

    Thunder Road Vendetta

    2 in stock

    Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked. This new version features exciting new additions, including random hazard tokens, such as wrecks, oil slicks, and more. Damage isn't merely one and done. Now, you'll draw damage tokens with exciting effects that can send your car careening across the board. You'll also have more choices on your turn, assigning one of your dice to your command board to repair damage, nitro boost, or send out your attack copter to fire away.

    2 in stock

    £59.99 £54.00

  • Save -10% Super Boss Monster

    Super Boss Monster

    Out of stock

    After a decade of dungeon-building fun, Boss Monster is leveling up to the next generation with Super Boss Monster! 1-4 players compete to build the ultimate side-scrolling dungeon by drafting room cards, playing spells, and luring in hapless adventurers. Super Boss Monster introduces the Town Board, which brings in new mechanics to the classic card game. Random room draws are replaced with a simple draft. Heroes still show up in town, but overflow into Locations (Temple, Stadium, Library, Hide-Out, and Tavern) where players can nab them with your all-new Minion meeple! If players choose to not use their Minion to direct a hero, Minions can activate other action spaces. The Town Board unlocks a long awaited single-player mode! In this mode, players will be trying to lure and slay as many heroes as possible. Players will need to keep an eye on damage, but luring is key to success; if too many heroes stack up in town, they'll head to the Tavern and end the game! Super Boss Monster is 100% backwards compatible with all existing Boss Monster cards. As a standalone game, Super Boss Monster will contain everything that 1-4 players need to play. —description from the publisher

    Out of stock

    £36.99 £33.30

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